             
======================| Kung Fu Man by Elecbyte & DivineWolf|=========================== [8/XX/2023]            

 - Email: kaiba_klone@yahoo.com
 - www.trinitymugen.net
 - Customized version of Elecbyte's Kung Fu Man character, for Linux/Win/1.0 Mugen

------------------<Features>---------------------

 - All essential stuff
 - Gameplay mixed from several games, including CvS2, KOF, SFA3, and SF3
 - Buffed technique characteristics inspired from Mr. Karate, Yun/Yang, and Kyo
 - Special intro versus various female chars
 - Special Intro and Winpose vs my Kung Fu Girl and S.Y.D's "Another" Kung Fu Girl  
 - Custom storyboard, intro and ending
 - Custom voice acting (thanks Gritsmaster!)
 - Various palettes to choose from
 - Color Separation(thanks Girard/ATP!)
 - Vans' "Tiny Buffering" System
 - Vans' Chizuru "Skill Lock" compatibility
 - Midnight Bliss special animation(thanks Sean Altly!)
 - Configuration file that gives options for certain FX
 
---------------<Character Info>------------------

(**Note: 1-10 Ranking System: 1 = Lowest, 10 = Best)

 - Intelligence: 6
 - Strength: 6
 - Speed: 6
 - Stamina: 6
 - Energy Projection: 1
 - Fighting Ability: 6

The "jack of all trades" and the main protagonist of MUGEN, Kung Fu Man. 
He may not particularly excel at anything, but he is the core basis of fighting in the MUGEN universe/engine. 
A solid, well balanced character all around. Kung Fu Man can defintely hold his own against any foe. 
While he may not excel in any trait, he has no weaknesses either.

-----------------<Movelist>----------------------

 U = Up
 D = Down
 F = Forward
 B = Back
 UF = Up Forward
 UB = Up Back
 DF = Down Forward
 DB = Down Back
 LP = Light Punch
 MP = Medium Punch
 HP = Heavy Punch
 LK = Light Kick
 MK = Medium Kick
 HK = Heavy Kick
 S = Start

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>

 Kung Fu Throw				F(or B) + any 2 punches (grab)
 Taunt					S					

<SPECIALS>

 Kung Fu Palm(EX) 			D, DF, F, + any punch
 Kung Fu Upper(EX)			F, D, DF, + any punch
 Kung Fu Blow(Ex)			D, DB, B, + any punch
 Kung Fu Knee(EX)			F, F, + any kick(press any kick during to perform a follow up kick)
 Kung Fu Zankou(EX)			D, DF, F, + any kick

<SUPERS>

 Kung Fu Barrage(MAX)		        D, DF, F(x2), + any punch
  
<LV3 SUPERS>

 Grand Kung Fu Upper			D, DB, B,(x2) + any 2 punches

<SYSTEM BUILD>

 -GROOVE GAUGE-

 (*)N + C + S Groove
  *Allows: MAX Mode			HP + HK (Requires 1 power bar)
           Max Cancelling
           Special Cancelling
           Super Cancelling
           EX Specials
	   Power Charge			Hold MK + MP

 -SYSTEM MECHANICS-

 Parry = O 				Tap F(or D), timed with incoming High/Air/Low attacks respectively.
 Just Defense = X
 Chain Combo = X
 Air Chain Combo = X
 Super Combo Cancel = O
 Cancel Any Move = X

 -SUB SYSTEM MECHANICS-

 Dash = X
 Run = O 				Tap F, F, then hold F
 Dodge = O 				LP + LK (While stationary, vulnerable to grabs)
 Dodge Attack = O 			Any punch or kick during Dodge
 Rolling = O 				F(or B) + LP + LK (Vulnerable to grabs)
 Small Jump = O 			Tap U
 Long Small Jump = O 	  		Tap D then U quickly
 Long Jump = O	        		D, then U
 Alpha Counter(Attack) = O		B, DB, D + any punch or kick while guarding an attack. (Requires 1 power bar)
 Safe Fall = O		    		Any 2 punches or LP + LK (While falling and allowed)
 Counter Movement = O			Tap F(or B) + LP + LK while guarding an attack. (Requires 1 power bar)
 Tactical Recovery = X
 Air Guard = O
 
----------------<Move Details>-------------------

 - Kung Fu Blow can negate projectiles
 - EX Kung Fu Blow has a hit of Super Armor(doesn't work against super projectiles/throws)
 - EX Kung Fu Blow will put p2 into a collapsed state, allowing Kung Fu Man to extend combos
 - EX Kung Fu Palm bounces foes off walls, allowing you to follow up with attacks
 - EX/Grand Kung Fu Upper can not be blocked while in the air
 - EX Kung Fu Knee/(EX)Kung Fu Upper has some invulnerability during their respective start ups
 - EX Kung Fu Zankou can resist normal/special projectiles
  
---------------<Gameplay Notes>------------------

COMBO SYSTEM:
 - Most Normal standing/crouching attacks can be canceled into Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Performing a Super/MAX Cancel resets the juggle points but also reduces damage dealt
   
MAX MODE:
 - Your attack and defense is increased while in MAX Mode
 - EX moves can be performed at no power cost, though take away from time sustained in MAX mode
 - All Lv1 supers can be performed at no power cost, though immediately uses up all time in MAX mode
 - All Lv2 and higher supers will cost 1 power bar, along with using up all time in MAX mode
 - Even without a power bar, as long as you have time left in MAX mode, you can perform Lv1 supers/EX moves
 - You can not Power Charge/gain power while in MAX mode
 - You can not perform a Alpha Counter/Counter Movement while in MAX Mode
 
--------------------<Q&A>------------------------

 Q: Why Kung Fu Man?
 A: You should be ashamed of yourself for asking this question.

 Q: Can I use something from this char?
 A: Yup, use w/e you need.

 Q: What can we expect from you next?
 A: One may never know...

 Q: What stage/music do you use for Kung Fu Man? 
 A: I don't have any music that I use in particular. As for the stage... C'mon now, you know what stage-
    to use for Kung Fu Man.    

 Q: Can I make a patch/AI for Kung Fu Man?
 A: Sure. 

 Q: Blah, blah, blah Ikemen/1.1?!
 A: I DO NOT make stuff for either one of those. 
    Do NOT tell me anything about them.

-------------<Special Thanks>---------------

 - 2OS
 - Zzyzzyxx
 - P.O.T.S
 - Jmorphman
 - Fighter Factory
 - Elecbyte
 - Froz
 - RikuMasta132
 - Jesuszilla/TrinityMUGEN
 - Sander 71113
 - Syn
 - Rolento
 - Gritsmaster
 - Girard
 - ATP
 - Xan
 - Hades
 - Vans
 - Sean Altly
 - Mr. Infinite
 - Kamekaze
 - Koopa901
  
--------------------<Shoutouts>----------------------

 - Tamez(RIP)
 - Cyanide
 - Jin
 - Ned
 - Dampir
 - KojiroBadness
 - Amanojaku
 - KoopaKoot
 - Splode
 - Lost Avenger
 - Dcat
 - Buckus
 - Cybaster
 - XCB/Big Eli King
 - MFG
 - IMT
 - Sabaki 
 - Choujin 
 - Ex Shadow
 - Club Syn
 - ArielAlexCo 
 - ScruffyDragon
 - Reu(RIP)
 - chrono_strife 
 - two4teezee 
 - Rednavi
 - Beximus 
 - OneWingedAngel 
 - RedHot 
 - Vyn 
 - Kong
 - DG 
 - Stig87 
 - LimitedMoon
 - Macho Man Randy Savage(RIP)
 - H"
 - Warusaki3
 - Juke Kisaragi
 - Ace
 - BigMonsta74
 - Infinite2020
 - Doomsday17
 - Mercy King
 - DJ-Van
 - ZGizzle
 - You

-----------------<Possible Extras/Things To Do>---------------------

 - CVS sprite set...? (LOL you wish! And so do I as a matter of fact...)
 - Finally fight Suave Dude and rescue his girlfriend... 
 - Fix any issues based on feedback  
 
-------------------<Disclaimer>----------------------

 - The Kung Fu Man character is property of Elecbyte
 - Capcom vs SNK is property of Capcom
 - This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes